Game
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Game Project Structure
Overview of the folder structure for a game project built with Nevo Engine.
Directory Overview
A typical Nevo Engine game project (like Nevo-base) is structured to separate game logic, assets, and build artifacts.
src/
Contains the source code for your game.
main.cpp: The entry point of the application. Responsible for initializing the engine, registering components/systems, and starting the game loop.
include/
Contains header files for your game code.
nevo/: Public headers exported by the Nevo Engine. Game developers should primarily include headers from here.
game/
The runtime working directory for the game. Contains all assets required by the engine.
assets/: General assets.levels/: Scene files (JSON) defining entity hierarchies.materials/: Material definitions (JSON).shaders/: Custom shader files.textures/: Image assets.systems/: Custom ECS systems implementing game logic (e.g.,MonkeyRot,Freecam).
build/
Generated by the build system. Contains the compiled game executable, the libnevo_engine.so shared library, and intermediate build files.
CMakeLists.txt
The build configuration file. Defines how to build your game and links it against the Nevo Engine library.
